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348083f589
Removes explicit initial state setting in DrawableOsuHitObjects.
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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public double FadeInTime;
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public double FadeOutTime;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
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: base(repeatPoint)
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{
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.5f);
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.fa_eercast,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(32),
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}
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};
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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}
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protected override void UpdatePreemptState()
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{
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var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
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this.FadeIn(animIn).ScaleTo(1.2f, animIn)
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.Then()
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.ScaleTo(1, 150, Easing.Out);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(160);
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break;
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case ArmedState.Hit:
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this.FadeOut(120, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
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break;
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}
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}
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}
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}
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