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osu-lazer/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
2018-01-22 18:46:59 +09:00

47 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var action = new List<CatchAction>();
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
action.Add(CatchAction.Dash);
if (Position.Value.X > CurrentFrame.Position.X)
action.Add(CatchAction.MoveRight);
else if (Position.Value.X < CurrentFrame.Position.X)
action.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = action,
CatcherX = Position.Value.X
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}