mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 10:42:54 +08:00
115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSceneSongProgress : SkinnableHUDComponentTestScene
|
|
{
|
|
private GameplayClockContainer gameplayClockContainer = null!;
|
|
|
|
private Box background = null!;
|
|
|
|
private const double skip_target_time = -2000;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
|
|
FrameStabilityContainer frameStabilityContainer;
|
|
|
|
AddRange(new Drawable[]
|
|
{
|
|
background = new Box
|
|
{
|
|
Colour = Color4.Black,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Depth = float.MaxValue
|
|
},
|
|
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
|
|
{
|
|
Child = frameStabilityContainer = new FrameStabilityContainer
|
|
{
|
|
MaxCatchUpFrames = 1
|
|
}
|
|
}
|
|
});
|
|
|
|
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
|
|
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public void SetupSteps()
|
|
{
|
|
AddStep("reset clock", () => gameplayClockContainer.Reset());
|
|
AddStep("set hit objects", () => this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = Beatmap.Value.Beatmap.HitObjects));
|
|
AddStep("hook seeking", () =>
|
|
{
|
|
applyToDefaultProgress(d => d.ChildrenOfType<DefaultSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
|
|
applyToArgonProgress(d => d.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
|
|
});
|
|
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
|
|
AddStep("start", () => gameplayClockContainer.Start());
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasic()
|
|
{
|
|
AddToggleStep("toggle seeking", b =>
|
|
{
|
|
applyToDefaultProgress(s => s.Interactive.Value = b);
|
|
applyToArgonProgress(s => s.Interactive.Value = b);
|
|
});
|
|
|
|
AddToggleStep("toggle graph", b =>
|
|
{
|
|
applyToDefaultProgress(s => s.ShowGraph.Value = b);
|
|
applyToArgonProgress(s => s.ShowGraph.Value = b);
|
|
});
|
|
|
|
AddStep("set white background", () => background.FadeColour(Color4.White, 200, Easing.OutQuint));
|
|
AddStep("randomise background colour", () => background.FadeColour(new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1), 200, Easing.OutQuint));
|
|
|
|
AddStep("stop", gameplayClockContainer.Stop);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekToKnownTime()
|
|
{
|
|
AddStep("seek to known time", () => gameplayClockContainer.Seek(60000));
|
|
AddWaitStep("wait some for seek", 15);
|
|
AddStep("stop", () => gameplayClockContainer.Stop());
|
|
}
|
|
|
|
private void applyToArgonProgress(Action<ArgonSongProgress> action) =>
|
|
this.ChildrenOfType<ArgonSongProgress>().ForEach(action);
|
|
|
|
private void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
|
|
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
|
|
|
|
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress();
|
|
|
|
protected override Drawable CreateArgonImplementation() => new ArgonSongProgress();
|
|
|
|
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress();
|
|
}
|
|
}
|