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b8b05fe8d2
There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Menu;
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using OpenTK;
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namespace osu.Game.Screens
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{
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internal class Loader : OsuScreen
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{
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public override bool ShowOverlays => false;
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public Loader()
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{
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ValidForResume = false;
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}
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protected override void LogoSetup(OsuLogo logo, bool resuming)
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{
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base.LogoSetup(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.Triangles = false;
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logo.Position = new Vector2(0.9f);
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logo.Scale = new Vector2(0.2f);
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logo.FadeInFromZero(5000, Easing.OutQuint);
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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if (game.IsDeployedBuild)
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LoadComponentAsync(new Disclaimer(), d => Push(d));
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else
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LoadComponentAsync(new Intro(), d => Push(d));
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}
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}
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}
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