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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs
2024-11-21 18:38:56 +09:00

42 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
[Test]
public void TestStatusUpdateOnEnter()
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = new APIUser { Username = @"Host" },
Category = RoomCategory.Normal,
EndDate = DateTimeOffset.Now.AddMinutes(-1)
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddAssert("status is still ended", () => roomScreen.Room.Status, Is.TypeOf<RoomStatusEnded>);
}
}
}