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53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
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{
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("create area", () =>
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{
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SelectedRoom.Value = new Room();
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Child = new MatchBeatmapDetailArea(SelectedRoom.Value)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500),
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CreateNewItem = createNewItem
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};
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});
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}
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private void createNewItem()
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{
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SelectedRoom.Value!.Playlist = SelectedRoom.Value.Playlist.Append(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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ID = SelectedRoom.Value.Playlist.Count,
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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RequiredMods = new[]
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{
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new APIMod(new OsuModHardRock()),
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new APIMod(new OsuModDoubleTime()),
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new APIMod(new OsuModAutoplay())
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}
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}).ToArray();
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}
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}
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}
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