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41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableBanana : DrawableFruit
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{
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public DrawableBanana(Banana h)
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: base(h)
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{
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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const float end_scale = 0.6f;
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const float random_scale_range = 1.6f;
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ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RNG.NextSingle()))
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.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
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ScaleContainer.RotateTo(getRandomAngle())
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.Then()
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.RotateTo(getRandomAngle(), HitObject.TimePreempt);
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float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
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}
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public override void PlaySamples()
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{
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base.PlaySamples();
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if (Samples != null)
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Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
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}
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}
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}
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