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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Difficulty;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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[TestCase(2.2867022617692685d, "diffcalc-test")]
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[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(3.1473940254109078d, "diffcalc-test")]
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[TestCase(3.1473940254109078d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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}
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