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c32d99250f
This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages.
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using ManagedBass;
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using osu.Framework.Audio.Callbacks;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckTooShortAudioFiles : ICheck
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{
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private const int ms_threshold = 25;
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateTooShort(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
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if (beatmapSet != null)
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{
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foreach (var file in beatmapSet.Files)
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{
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using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath()))
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{
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if (data == null)
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continue;
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var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data));
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int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle);
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if (decodeStream == 0) continue;
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long length = Bass.ChannelGetLength(decodeStream);
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double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000;
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// Extremely short audio files do not play on some soundcards, resulting in nothing being heard in-game for some users.
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if (ms > 0 && ms < ms_threshold)
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yield return new IssueTemplateTooShort(this).Create(file.Filename, ms);
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}
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}
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}
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}
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public class IssueTemplateTooShort : IssueTemplate
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{
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public IssueTemplateTooShort(ICheck check)
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: base(check, IssueType.Problem, "\"{0}\" is too short ({1:0} ms), should be at least {2:0} ms.")
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{
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}
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public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold);
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}
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}
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}
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