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156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneLegacyBeatmapSkin : OsuTestScene
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{
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[Resolved]
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private AudioManager audio { get; set; }
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColours(bool customSkinColoursPresent)
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{
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ExposedPlayer player = null;
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AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[Test]
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public void TestBeatmapNoComboColours()
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{
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ExposedPlayer player = null;
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AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[Test]
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public void TestBeatmapNoComboColoursSkinOverride()
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{
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ExposedPlayer player = null;
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
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{
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ExposedPlayer player;
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
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Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
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return player;
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}
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private class ExposedPlayer : Player
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{
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private readonly bool userHasCustomColours;
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public ExposedPlayer(bool userHasCustomColours)
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: base(false, false)
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{
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this.userHasCustomColours = userHasCustomColours;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
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return dependencies;
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}
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public IReadOnlyList<Color4> UsableComboColours =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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}
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly bool hasColours;
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public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
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}, null, null, audio)
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{
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(50, 100, 150, 255),
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new Color4(40, 80, 120, 255),
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};
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public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
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: base(beatmap, new ResourceStore<byte[]>(), null)
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{
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if (hasColours)
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Configuration.AddComboColours(Colours);
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}
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}
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private class TestSkin : LegacySkin, ISkinSource
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(150, 100, 50, 255),
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new Color4(20, 20, 20, 255),
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};
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public TestSkin(bool hasCustomColours)
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: base(new SkinInfo(), null, null, string.Empty)
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{
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if (hasCustomColours)
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Configuration.AddComboColours(Colours);
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}
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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}
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}
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}
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