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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/HitMarkerMovement.cs
2024-09-05 12:08:49 +09:00

39 lines
1.0 KiB
C#

using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
public partial class HitMarkerMovement : HitMarker
{
public HitMarkerMovement()
{
InternalChildren = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = OsuColour.Gray(0.2f),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1.2f)
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override void OnApply(AnalysisFrameEntry entry)
{
base.OnApply(entry);
Size = new Vector2(entry.Action != null ? 4 : 3);
}
}
}