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47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework;
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namespace osu.Game.Graphics.Containers
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{
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class ParallaxContainer : Container
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{
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public float ParallaxAmount = 0.02f;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ParallaxContainer()
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{
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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private Container content;
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protected override Container Content => content;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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}
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protected override bool OnMouseMove(InputState state)
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{
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content.Position = (state.Mouse.Position - DrawSize / 2) * ParallaxAmount;
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return base.OnMouseMove(state);
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}
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protected override void Update()
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{
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base.Update();
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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}
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} |