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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs
2023-06-24 01:00:03 +09:00

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{
public partial class SpinnerPiece : BlueprintPiece<Spinner>
{
private readonly Circle circle;
private readonly Circle ring;
public SpinnerPiece()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(1);
InternalChildren = new Drawable[]
{
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
ring = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(OsuHitObject.OBJECT_RADIUS),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
public override void UpdateFrom(Spinner hitObject)
{
base.UpdateFrom(hitObject);
ring.Scale = new Vector2(hitObject.Scale);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
}
}