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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
2017-05-11 14:11:52 +09:00

70 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
{
private readonly NotePiece headPiece;
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
Add(new Drawable[]
{
// For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail.
// This will be fixed when new designs are given or the current design is finalized.
bodyPiece = new BodyPiece
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
headPiece = new NotePiece
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre
},
tailPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
});
// The "length" of the hold note stops at the "base" of the tail piece
// but we want to contain the tail piece within our bounds
Height += (float)HitObject.Duration / headPiece.Height;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
headPiece.AccentColour = value;
bodyPiece.AccentColour = value;
tailPiece.AccentColour = value;
}
}
protected override void UpdateState(ArmedState state)
{
}
}
}