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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
2017-05-11 14:11:52 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
internal class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
int columns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
var positionData = original as IHasXPosition;
float localWDivisor = 512.0f / columns;
int column = Math.Min((int)Math.Floor(positionData.X / localWDivisor), columns - 1);
yield return new Note
{
StartTime = original.StartTime,
Column = column,
};
}
}
}