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3c0b8af8f1
This is more of a safety item. To avoid potential duplicate key in dictionary errors (and also avoid being slightly memory-leaky), allow `SoloStatisticsWatcher` consumers to dispose of the subscriptions they take out.
303 lines
13 KiB
C#
303 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Models;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Solo;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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[HeadlessTest]
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public partial class TestSceneSoloStatisticsWatcher : OsuTestScene
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{
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protected override bool UseOnlineAPI => false;
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private SoloStatisticsWatcher watcher = null!;
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[Resolved]
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private SpectatorClient spectatorClient { get; set; } = null!;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private Action<GetUsersRequest>? handleGetUsersRequest;
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private Action<GetUserRequest>? handleGetUserRequest;
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private IDisposable? subscription;
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private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("clear server-side stats", () => serverSideStatistics.Clear());
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AddStep("set up request handling", () =>
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{
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handleGetUserRequest = null;
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handleGetUsersRequest = null;
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dummyAPI.HandleRequest = request =>
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{
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switch (request)
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{
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case GetUsersRequest getUsersRequest:
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if (handleGetUsersRequest != null)
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{
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handleGetUsersRequest?.Invoke(getUsersRequest);
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}
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else
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{
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int userId = getUsersRequest.UserIds.Single();
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var response = new GetUsersResponse
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{
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Users = new List<APIUser>
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{
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new APIUser
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{
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Id = userId,
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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["osu"] = tryGetStatistics(userId, "osu"),
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["taiko"] = tryGetStatistics(userId, "taiko"),
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["fruits"] = tryGetStatistics(userId, "fruits"),
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["mania"] = tryGetStatistics(userId, "mania"),
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}
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}
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}
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};
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getUsersRequest.TriggerSuccess(response);
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}
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return true;
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case GetUserRequest getUserRequest:
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if (handleGetUserRequest != null)
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{
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handleGetUserRequest.Invoke(getUserRequest);
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}
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else
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{
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int userId = int.Parse(getUserRequest.Lookup);
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string rulesetName = getUserRequest.Ruleset.ShortName;
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var response = new APIUser
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{
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Id = userId,
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Statistics = tryGetStatistics(userId, rulesetName)
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};
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getUserRequest.TriggerSuccess(response);
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}
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return true;
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default:
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return false;
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}
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};
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});
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AddStep("create watcher", () =>
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{
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Child = watcher = new SoloStatisticsWatcher();
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});
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}
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private UserStatistics tryGetStatistics(int userId, string rulesetName)
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=> serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics();
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[Test]
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public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
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{
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int userId = getUserId();
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long scoreId = getScoreId();
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setUpUser(userId);
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var ruleset = new OsuRuleset().RulesetInfo;
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddUntilStep("update received", () => update != null);
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AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
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AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
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}
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[Test]
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public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
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{
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int userId = getUserId();
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setUpUser(userId);
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long scoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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// note ordering - in this test processing completes *before* the registration is added.
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feignScoreProcessing(userId, ruleset, 5_000_000);
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddUntilStep("update received", () => update != null);
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AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
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AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
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}
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[Test]
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public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
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{
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int userId = getUserId();
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setUpUser(userId);
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long scoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("log out user", () => dummyAPI.Logout());
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddWaitStep("wait a bit", 5);
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AddAssert("update not received", () => update == null);
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AddStep("log in user", () => dummyAPI.Login("user", "password"));
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}
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[Test]
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public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
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{
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int userId = getUserId();
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setUpUser(userId);
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long scoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() });
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddWaitStep("wait a bit", 5);
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AddAssert("update not received", () => update == null);
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}
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[Test]
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public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
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{
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int userId = getUserId();
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setUpUser(userId);
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long scoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId()));
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AddWaitStep("wait a bit", 5);
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AddAssert("update not received", () => update == null);
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}
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// the behaviour exercised in this test may not be final, it is mostly assumed for simplicity.
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// in the long run we may want each score's update to be entirely isolated from others, rather than have prior unobserved updates merge into the latest.
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[Test]
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public void TestIgnoredScoreUpdateIsMergedIntoNextOne()
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{
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int userId = getUserId();
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setUpUser(userId);
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long firstScoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, firstScoreId));
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long secondScoreId = getScoreId();
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feignScoreProcessing(userId, ruleset, 6_000_000);
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SoloStatisticsUpdate? update = null;
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registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate);
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId));
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AddUntilStep("update received", () => update != null);
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AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
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AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000));
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}
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[Test]
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public void TestStatisticsUpdateNotFiredAfterSubscriptionDisposal()
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{
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int userId = getUserId();
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setUpUser(userId);
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long scoreId = getScoreId();
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var ruleset = new OsuRuleset().RulesetInfo;
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SoloStatisticsUpdate? update = null;
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registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
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AddStep("unsubscribe", () => subscription!.Dispose());
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feignScoreProcessing(userId, ruleset, 5_000_000);
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddWaitStep("wait a bit", 5);
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AddAssert("update not received", () => update == null);
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}
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private int nextUserId = 2000;
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private long nextScoreId = 50000;
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private int getUserId() => ++nextUserId;
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private long getScoreId() => ++nextScoreId;
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private void setUpUser(int userId)
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{
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AddStep("fetch initial stats", () =>
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{
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serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 };
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serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 };
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serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 };
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serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 };
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dummyAPI.LocalUser.Value = new APIUser { Id = userId };
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});
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}
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private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
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AddStep("register for updates", () => subscription = watcher.RegisterForStatisticsUpdateAfter(
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new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
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{
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Ruleset = rulesetInfo,
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OnlineID = scoreId
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},
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onUpdateReady));
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private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore)
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=> AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore });
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}
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}
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