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71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Direct;
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namespace osu.Desktop.VisualTests.Tests
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{
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public class TestCaseDirect : TestCase
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{
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public override string Description => @"osu!direct overlay";
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private DirectOverlay direct;
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private RulesetDatabase rulesets;
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public override void Reset()
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{
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base.Reset();
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Add(direct = new DirectOverlay());
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newBeatmaps();
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direct.ResultCounts = new ResultCounts(1, 432, 3);
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AddStep(@"Toggle", direct.ToggleVisibility);
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}
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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}
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private void newBeatmaps()
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{
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var setInfo = new BeatmapSetInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = @"Platina",
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Artist = @"Maaya Sakamoto",
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Author = @"TicClick",
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Source = @"Cardcaptor Sakura",
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},
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Beatmaps = new List<BeatmapInfo>(),
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};
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for (int i = 0; i < 4; i++)
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{
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setInfo.Beatmaps.Add(new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(i),
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StarDifficulty = i + 1,
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});
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}
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var s = new List<BeatmapSetInfo>();
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for (int i = 0; i < 10; i++)
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s.Add(setInfo);
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direct.BeatmapSets = s;
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}
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}
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}
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