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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseDirect.cs
2017-05-18 17:43:39 -03:00

71 lines
2.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Direct;
namespace osu.Desktop.VisualTests.Tests
{
public class TestCaseDirect : TestCase
{
public override string Description => @"osu!direct overlay";
private DirectOverlay direct;
private RulesetDatabase rulesets;
public override void Reset()
{
base.Reset();
Add(direct = new DirectOverlay());
newBeatmaps();
direct.ResultCounts = new ResultCounts(1, 432, 3);
AddStep(@"Toggle", direct.ToggleVisibility);
}
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
private void newBeatmaps()
{
var setInfo = new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
Title = @"Platina",
Artist = @"Maaya Sakamoto",
Author = @"TicClick",
Source = @"Cardcaptor Sakura",
},
Beatmaps = new List<BeatmapInfo>(),
};
for (int i = 0; i < 4; i++)
{
setInfo.Beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i),
StarDifficulty = i + 1,
});
}
var s = new List<BeatmapSetInfo>();
for (int i = 0; i < 10; i++)
s.Add(setInfo);
direct.BeatmapSets = s;
}
}
}