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3e1b6b3b34
Uses the resolved working beatmap instead of resolving it every time. Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
137 lines
4.3 KiB
C#
137 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osuTK;
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namespace osu.Game.Screens.Edit.Verify
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{
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public class VerifyScreen : RoundedContentEditorScreen
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{
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[Cached]
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private Bindable<Issue> selectedIssue = new Bindable<Issue>();
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public VerifyScreen()
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: base(EditorScreenMode.Verify)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 200),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new IssueList(),
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new IssueSettings(),
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},
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}
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}
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};
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}
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public class IssueList : CompositeDrawable
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{
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private IssueTable table;
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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private IBeatmapVerifier rulesetVerifier;
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private BeatmapVerifier generalVerifier;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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generalVerifier = new BeatmapVerifier();
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rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Background2,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = table = new IssueTable(),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(20),
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Children = new Drawable[]
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{
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new TriangleButton
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{
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Text = "Refresh",
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Action = refresh,
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Size = new Vector2(120, 40),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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refresh();
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}
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private void refresh()
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{
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var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
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if (rulesetVerifier != null)
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issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
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table.Issues = issues
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.OrderBy(issue => issue.Template.Type)
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.ThenBy(issue => issue.Check.Metadata.Category);
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}
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}
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}
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}
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