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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Replays;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Replays
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{
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public class OsuReplayInputHandler : FramedReplayInputHandler
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{
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public OsuReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override List<InputState> GetPendingStates()
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{
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List<OsuAction> actions = new List<OsuAction>();
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if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton);
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if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton);
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return new List<InputState>
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{
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new ReplayState<OsuAction>
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{
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Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
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PressedActions = actions
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}
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};
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}
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}
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}
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