mirror of
https://github.com/ppy/osu.git
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201 lines
6.5 KiB
C#
201 lines
6.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.IPC;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens
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{
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public class SetupScreen : TournamentScreen, IProvideVideo
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{
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private FillFlowContainer fillFlow;
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private LoginOverlay loginOverlay;
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private ActionableInfo resolution;
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[Resolved]
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private MatchIPCInfo ipc { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private Bindable<Size> windowSize;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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InternalChild = fillFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Spacing = new Vector2(10),
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};
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api.LocalUser.BindValueChanged(_ => Schedule(reload));
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reload();
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}
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[Resolved]
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private Framework.Game game { get; set; }
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private void reload()
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{
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var fileBasedIpc = ipc as FileBasedIPC;
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fillFlow.Children = new Drawable[]
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{
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new ActionableInfo
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{
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Label = "Current IPC source",
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ButtonText = "Refresh",
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Action = () =>
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{
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fileBasedIpc?.LocateStableStorage();
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reload();
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},
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Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
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Failing = fileBasedIpc?.Storage == null,
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Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
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},
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new ActionableInfo
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{
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Label = "Current User",
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ButtonText = "Change Login",
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Action = () =>
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{
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api.Logout();
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if (loginOverlay == null)
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{
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AddInternal(loginOverlay = new LoginOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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});
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}
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loginOverlay.State.Value = Visibility.Visible;
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},
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Value = api?.LocalUser.Value.Username,
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Failing = api?.IsLoggedIn != true,
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Description = "In order to access the API and display metadata, a login is required."
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},
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new LabelledDropdown<RulesetInfo>
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{
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Label = "Ruleset",
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Description = "Decides what stats are displayed and which ranks are retrieved for players",
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Items = rulesets.AvailableRulesets,
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Current = LadderInfo.Ruleset,
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},
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resolution = new ActionableInfo
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{
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Label = "Stream area resolution",
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ButtonText = "Set to 1080p",
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Action = () =>
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{
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windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
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}
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},
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};
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}
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protected override void Update()
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{
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base.Update();
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resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
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}
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public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
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{
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public LabelledDropdown()
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: base(true)
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{
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}
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public IEnumerable<T> Items
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{
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get => Component.Items;
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set => Component.Items = value;
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}
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protected override OsuDropdown<T> CreateComponent() => new OsuDropdown<T>
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{
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RelativeSizeAxes = Axes.X,
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Width = 0.5f,
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};
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}
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private class ActionableInfo : LabelledDrawable<Drawable>
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{
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private OsuButton button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private TournamentSpriteText valueText;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new TournamentSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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button = new TriangleButton
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Size = new Vector2(100, 30),
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Action = () => Action?.Invoke()
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},
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}
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};
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}
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}
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}
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