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osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
Dean Herbert f84705ab96 Add tests
2019-12-06 18:04:46 +09:00

66 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsSource : OsuTestScene
{
public TestSceneSettingsSource()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Width = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(50),
ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
},
};
}
private class TestTargetClass
{
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample enum", "Change something for a mod")]
public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
{
Default = TestEnum.Value1,
Value = TestEnum.Value2
};
[SettingSource("Sample string", "Change something for a mod")]
public Bindable<string> StringBindable { get; } = new Bindable<string>();
}
private enum TestEnum
{
Value1,
Value2
}
}
}