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osu-lazer/osu.Game/Graphics/UserInterface/Volume/VolumeControlReceptor.cs

43 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
using OpenTK;
namespace osu.Game.Graphics.UserInterface.Volume
{
class VolumeControlReceptor : Container
{
public Action ActivateRequested;
protected override bool OnWheelDown(InputState state)
{
ActivateRequested?.Invoke();
return true;
}
protected override bool OnWheelUp(InputState state)
{
ActivateRequested?.Invoke();
return true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Up:
case Key.Down:
ActivateRequested?.Invoke();
return true;
}
return base.OnKeyDown(state, args);
}
}
}