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osu-lazer/osu.Game/Skinning/SkinManager.cs
Dan Balasescu 2b59f76b2d
Merge pull request #17596 from peppy/skin-editor-sprites
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00

363 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Models;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
namespace osu.Game.Skinning
{
/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
/// </remarks>
[ExcludeFromDynamicCompile]
public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>, IModelManager<SkinInfo>, IModelFileManager<SkinInfo, RealmNamedFileUsage>
{
private readonly AudioManager audio;
private readonly Scheduler scheduler;
private readonly GameHost host;
private readonly IResourceStore<byte[]> resources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged())
{
Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()
};
private readonly SkinModelManager skinModelManager;
private readonly RealmAccess realm;
private readonly IResourceStore<byte[]> userFiles;
/// <summary>
/// The default skin.
/// </summary>
public Skin DefaultSkin { get; }
/// <summary>
/// The default legacy skin.
/// </summary>
public Skin DefaultLegacySkin { get; }
public SkinManager(Storage storage, RealmAccess realm, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
{
this.realm = realm;
this.audio = audio;
this.scheduler = scheduler;
this.host = host;
this.resources = resources;
userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files"));
skinModelManager = new SkinModelManager(storage, realm, this);
var defaultSkins = new[]
{
DefaultLegacySkin = new DefaultLegacySkin(this),
DefaultSkin = new DefaultSkin(this),
};
// Ensure the default entries are present.
realm.Write(r =>
{
foreach (var skin in defaultSkins)
{
if (r.Find<SkinInfo>(skin.SkinInfo.ID) == null)
r.Add(skin.SkinInfo.Value);
}
});
CurrentSkinInfo.ValueChanged += skin =>
{
CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
};
CurrentSkin.Value = DefaultSkin;
CurrentSkin.ValueChanged += skin =>
{
if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value))
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
public void SelectRandomSkin()
{
realm.Run(r =>
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = r.All<SkinInfo>().Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{
CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged();
return;
}
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
CurrentSkinInfo.Value = chosen.ToLive(realm);
});
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
/// This will create a copy of any internal skin and being tracking in the database if not already.
/// </summary>
public void EnsureMutableSkin()
{
CurrentSkinInfo.Value.PerformRead(s =>
{
if (!s.Protected)
return;
string[] existingSkinNames = realm.Run(r => r.All<SkinInfo>()
.Where(skin => !skin.DeletePending)
.AsEnumerable()
.Select(skin => skin.Name).ToArray());
// if the user is attempting to save one of the default skin implementations, create a copy first.
var skinInfo = new SkinInfo
{
Creator = s.Creator,
InstantiationInfo = s.InstantiationInfo,
Name = NamingUtils.GetNextBestName(existingSkinNames, $"{s.Name} (modified)")
};
var result = skinModelManager.Import(skinInfo);
if (result != null)
{
// save once to ensure the required json content is populated.
// currently this only happens on save.
result.PerformRead(skin => Save(skin.CreateInstance(this)));
CurrentSkinInfo.Value = result;
}
});
}
public void Save(Skin skin)
{
if (!skin.SkinInfo.IsManaged)
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
skinModelManager.Save(skin);
}
/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public Live<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
{
return realm.Run(r => r.All<SkinInfo>().FirstOrDefault(query)?.ToLive(realm));
}
public event Action SourceChanged;
public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
foreach (var source in AllSources)
{
if (lookupFunction(source))
return source;
}
return null;
}
public IEnumerable<ISkin> AllSources
{
get
{
yield return CurrentSkin.Value;
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
yield return DefaultLegacySkin;
if (CurrentSkin.Value != DefaultSkin)
yield return DefaultSkin;
}
}
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
where T : class
{
foreach (var source in AllSources)
{
if (lookupFunction(source) is T skinSourced)
return skinSourced;
}
return null;
}
#region IResourceStorageProvider
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
RealmAccess IStorageResourceProvider.RealmAccess => realm;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion
#region Implementation of IModelImporter<SkinInfo>
public Action<Notification> PostNotification
{
set => skinModelManager.PostNotification = value;
}
public Action<IEnumerable<Live<SkinInfo>>> PostImport
{
set => skinModelManager.PostImport = value;
}
public Task Import(params string[] paths)
{
return skinModelManager.Import(paths);
}
public Task Import(params ImportTask[] tasks)
{
return skinModelManager.Import(tasks);
}
public IEnumerable<string> HandledExtensions => skinModelManager.HandledExtensions;
public Task<IEnumerable<Live<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
return skinModelManager.Import(notification, tasks);
}
public Task<Live<SkinInfo>> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return skinModelManager.Import(task, lowPriority, cancellationToken);
}
public Task<Live<SkinInfo>> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return skinModelManager.Import(archive, lowPriority, cancellationToken);
}
public Live<SkinInfo> Import(SkinInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return skinModelManager.Import(item, archive, lowPriority, cancellationToken);
}
#endregion
#region Implementation of IModelManager<SkinInfo>
public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
{
realm.Run(r =>
{
var items = r.All<SkinInfo>()
.Where(s => !s.Protected && !s.DeletePending);
if (filter != null)
items = items.Where(filter);
// check the removed skin is not the current user choice. if it is, switch back to default.
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
if (items.Any(s => s.ID == currentUserSkin))
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged());
skinModelManager.Delete(items.ToList(), silent);
});
}
#endregion
public bool Delete(SkinInfo item)
{
return skinModelManager.Delete(item);
}
public void Delete(List<SkinInfo> items, bool silent = false)
{
skinModelManager.Delete(items, silent);
}
public void Undelete(List<SkinInfo> items, bool silent = false)
{
skinModelManager.Undelete(items, silent);
}
public void Undelete(SkinInfo item)
{
skinModelManager.Undelete(item);
}
public bool IsAvailableLocally(SkinInfo model)
{
return skinModelManager.IsAvailableLocally(model);
}
public void ReplaceFile(SkinInfo model, RealmNamedFileUsage file, Stream contents)
{
skinModelManager.ReplaceFile(model, file, contents);
}
public void DeleteFile(SkinInfo model, RealmNamedFileUsage file)
{
skinModelManager.DeleteFile(model, file);
}
public void AddFile(SkinInfo model, Stream contents, string filename)
{
skinModelManager.AddFile(model, contents, filename);
}
}
}