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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Humanizer;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API;
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using osu.Game.Screens.Multi.Lounge.Components;
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namespace osu.Game.Online.Multiplayer
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{
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public class GetRoomsRequest : APIRequest<List<Room>>
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{
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private readonly RoomStatusFilter statusFilter;
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private readonly RoomCategoryFilter categoryFilter;
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public GetRoomsRequest(RoomStatusFilter statusFilter, RoomCategoryFilter categoryFilter)
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{
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this.statusFilter = statusFilter;
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this.categoryFilter = categoryFilter;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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if (statusFilter != RoomStatusFilter.Open)
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req.AddParameter("mode", statusFilter.ToString().Underscore().ToLowerInvariant());
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if (categoryFilter != RoomCategoryFilter.Any)
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req.AddParameter("category", categoryFilter.ToString().Underscore().ToLowerInvariant());
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return req;
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}
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protected override string Target => "rooms";
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}
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}
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