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131 lines
5.8 KiB
C#
131 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Visual;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public class TestSceneManiaModHoldOff : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestMapHasNoHoldNotes()
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{
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var testBeatmap = createModdedBeatmap();
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Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
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}
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[Test]
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public void TestCorrectNoteValues()
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{
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var testBeatmap = createRawBeatmap();
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var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
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foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>()) {
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noteValues.Add(ManiaModHoldOff.getNoteValue(h, (ManiaBeatmap)testBeatmap));
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}
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noteValues.Sort();
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Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
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}
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[TestCase(ManiaModHoldOff.BeatDivisors.Whole)]
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[TestCase(ManiaModHoldOff.BeatDivisors.Half)]
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[TestCase(ManiaModHoldOff.BeatDivisors.Quarter)]
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[TestCase(ManiaModHoldOff.BeatDivisors.Eighth)]
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public void TestCorrectObjectCount(ManiaModHoldOff.BeatDivisors minBeatSnap) {
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/*
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This test is to ensure that, given that end notes are enabled,
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the mod produces the expected number of objects when the mod is applied.
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*/
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// Mod settings will be set to include the correct beat snap value
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var rawBeatmap = createRawBeatmap();
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var testBeatmap = createModdedBeatmap(minBeatSnap);
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// Calculate expected number of objects
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int expectedObjectCount = 0;
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double beatSnapValue = 1/(Math.Pow(2, (int)minBeatSnap));
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foreach (ManiaHitObject h in rawBeatmap.HitObjects) {
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// Both notes and hold notes account for at least one object
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expectedObjectCount++;
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if (h.GetType() == typeof(HoldNote)) {
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var noteValue = ManiaModHoldOff.getNoteValue((HoldNote)h, (ManiaBeatmap)rawBeatmap);
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if (noteValue >= beatSnapValue) {
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// Should generate an end note if it's longer than the minimum note value
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expectedObjectCount++;
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}
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}
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}
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Assert.That(testBeatmap.HitObjects.Count() == expectedObjectCount);
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}
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[Test]
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public void TestDifficultyIncrease() {
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// A lower minimum beat snap divisor should only make the map harder, never easier
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// (as more notes can be spawned)
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var beatmaps = new ManiaBeatmap[] {
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createModdedBeatmap(ManiaModHoldOff.BeatDivisors.Whole),
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createModdedBeatmap(ManiaModHoldOff.BeatDivisors.Half),
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createModdedBeatmap(ManiaModHoldOff.BeatDivisors.Quarter),
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createModdedBeatmap(ManiaModHoldOff.BeatDivisors.Eighth),
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createModdedBeatmap(ManiaModHoldOff.BeatDivisors.Sixteenth)
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};
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var mapDifficulties = new double[beatmaps.Length];
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for (int i = 0; i < mapDifficulties.Length; i++) {
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var workingBeatmap = new TestWorkingBeatmap(beatmaps[i]);
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var difficultyCalculator = new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, workingBeatmap);
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mapDifficulties[i] = difficultyCalculator.Calculate().StarRating;
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if (i > 0) {
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Assert.LessOrEqual(mapDifficulties[i-1], mapDifficulties[i]);
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Assert.LessOrEqual(beatmaps[i-1].HitObjects.Count, beatmaps[i].HitObjects.Count);
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}
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}
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}
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private static ManiaBeatmap createModdedBeatmap(ManiaModHoldOff.BeatDivisors minBeatSnap=ManiaModHoldOff.BeatDivisors.Whole)
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{
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var beatmap = createRawBeatmap();
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var holdOffMod = new ManiaModHoldOff();
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holdOffMod.MinBeatSnap.Value = minBeatSnap; // Set the specified beat snap setting
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Assert.AreEqual(holdOffMod.MinBeatSnap.Value, minBeatSnap);
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foreach (var hitObject in beatmap.HitObjects)
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hitObject.ApplyDefaults(beatmap.ControlPointInfo, new BeatmapDifficulty());
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holdOffMod.ApplyToBeatmap(beatmap);
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return (ManiaBeatmap)beatmap;
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}
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private static ManiaBeatmap createRawBeatmap()
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{
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
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beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 } ); // Set BPM to 60
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// Add test hit objects
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beatmap.HitObjects.Add(new Note { StartTime = 4000 });
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beatmap.HitObjects.Add(new Note { StartTime = 4500 });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 125 }); // 1/8 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 250 }); // 1/4 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 500 }); // 1/2 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 1000 }); // 1/1 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 2000 }); // 2/1 note
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return beatmap;
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}
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}
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}
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