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56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Scoring
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{
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public class Score
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{
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[JsonProperty(@"rank")]
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public ScoreRank Rank { get; set; }
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[JsonProperty(@"score")]
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public double TotalScore { get; set; }
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[JsonProperty(@"accuracy")]
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public double Accuracy { get; set; }
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public double Health { get; set; } = 1;
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[JsonProperty(@"combo")]
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public int MaxCombo { get; set; }
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public int Combo { get; set; }
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[JsonProperty(@"mods")]
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protected string[] ModStrings { get; set; } //todo: parse to Mod objects
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public RulesetInfo Ruleset { get; set; }
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public Mod[] Mods { get; set; }
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[JsonProperty(@"user")]
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public User User;
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[JsonProperty(@"replay_data")]
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public Replay Replay;
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public BeatmapInfo Beatmap;
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[JsonProperty(@"score_id")]
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public long OnlineScoreID;
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[JsonProperty(@"created_at")]
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public DateTime Date;
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public Dictionary<string, dynamic> Statistics = new Dictionary<string, dynamic>();
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}
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}
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