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osu-lazer/osu.Game/Overlays/Mods/DeselectAllModsButton.cs
2022-05-25 22:15:02 +02:00

55 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class DeselectAllModsButton : ShearedButton, IKeyBindingHandler<GlobalAction>
{
private readonly Bindable<IReadOnlyList<Mod>> selectedMods = new Bindable<IReadOnlyList<Mod>>();
public DeselectAllModsButton(ModSelectOverlay modSelectOverlay)
: base(ModSelectOverlay.BUTTON_WIDTH)
{
Text = CommonStrings.DeselectAll;
Action = modSelectOverlay.DeselectAll;
selectedMods.BindTo(modSelectOverlay.SelectedMods);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(_ => updateEnabledState(), true);
}
private void updateEnabledState()
{
Enabled.Value = selectedMods.Value.Any();
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat || e.Action != GlobalAction.DeselectAllMods)
return false;
TriggerClick();
return true;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}