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osu-lazer/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs
2016-11-23 16:12:21 +09:00

110 lines
3.2 KiB
C#

using System;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Threading;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControl : OverlayContainer
{
public BindableDouble VolumeGlobal { get; set; }
public BindableDouble VolumeSample { get; set; }
public BindableDouble VolumeTrack { get; set; }
private VolumeMeter volumeMeterMaster;
private void volumeChanged(object sender, EventArgs e)
{
Show();
schedulePopOut();
}
public VolumeControl()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
Children = new Drawable[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
volumeMeterMaster = new VolumeMeter("Master"),
volumeMeterEffect = new VolumeMeter("Effects"),
volumeMeterMusic = new VolumeMeter("Music")
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
VolumeGlobal.ValueChanged += volumeChanged;
VolumeSample.ValueChanged += volumeChanged;
VolumeTrack.ValueChanged += volumeChanged;
volumeMeterMaster.Bindable = VolumeGlobal;
volumeMeterEffect.Bindable = VolumeSample;
volumeMeterMusic.Bindable = VolumeTrack;
}
protected override void Dispose(bool isDisposing)
{
VolumeGlobal.ValueChanged -= volumeChanged;
VolumeSample.ValueChanged -= volumeChanged;
VolumeTrack.ValueChanged -= volumeChanged;
base.Dispose(isDisposing);
}
public void Adjust(InputState state)
{
if (!IsVisible)
{
Show();
return;
}
volumeMeterMaster.TriggerWheel(state);
}
ScheduledDelegate popOutDelegate;
private VolumeMeter volumeMeterEffect;
private VolumeMeter volumeMeterMusic;
protected override void PopIn()
{
ClearTransformations();
FadeIn(100);
schedulePopOut();
}
protected override void PopOut()
{
FadeOut(100);
}
private void schedulePopOut()
{
popOutDelegate?.Cancel();
Delay(1000);
popOutDelegate = Schedule(Hide);
}
}
}