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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs
2020-03-09 15:09:34 +09:00

38 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens;
using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Gameplay.Components;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneGameplayScreen : TournamentTestScene
{
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TeamScore),
typeof(TeamScoreDisplay),
typeof(TeamDisplay),
typeof(MatchHeader),
typeof(MatchScoreDisplay),
typeof(BeatmapInfoScreen),
typeof(SongBar),
};
[BackgroundDependencyLoader]
private void load()
{
Add(new GameplayScreen());
Add(chat);
}
}
}