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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
Dean Herbert a36cfd4265 Add BananaShower models and representations
(cherry picked from commit e12e095)
2018-01-12 18:33:41 +09:00

41 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Container dropletContainer;
public DrawableBananaShower(BananaShower s) : base(s)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
X = 0;
Child = dropletContainer = new Container
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
};
foreach (var b in s.NestedHitObjects.OfType<BananaShower.Banana>())
AddNested(new DrawableFruit(b));
}
protected override void AddNested(DrawableHitObject<CatchHitObject> h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
dropletContainer.Add(h);
base.AddNested(h);
}
}
}