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osu-lazer/osu.Game.Rulesets.Mania/Objects
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
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Drawables Fix hold note crashing with 0 length 2021-04-22 19:51:33 +09:00
BarLine.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
HoldNote.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
HoldNoteTick.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
ManiaHitObject.cs Add concurrent objects check 2021-04-26 20:17:18 +02:00
Note.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
TailNote.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00