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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Beatmaps
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{
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public partial class WorkingBeatmap
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{
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/// <summary>
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/// A type of <see cref="TrackVirtual"/> which provides a valid length based on the <see cref="HitObject"/>s of an <see cref="IBeatmap"/>.
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/// </summary>
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protected class VirtualBeatmapTrack : TrackVirtual
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{
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private const double excess_length = 1000;
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public VirtualBeatmapTrack(IBeatmap beatmap)
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{
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var lastObject = beatmap.HitObjects.LastOrDefault();
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switch (lastObject)
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{
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case null:
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Length = excess_length;
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break;
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case IHasEndTime endTime:
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Length = endTime.EndTime + excess_length;
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break;
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default:
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Length = lastObject.StartTime + excess_length;
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break;
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}
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}
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}
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}
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}
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