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29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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/// <summary>
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/// Whether this <see cref="ControlPoint"/> provides the same parametric changes as another <see cref="ControlPoint"/>.
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/// Basically an equality check without considering the <see cref="Time"/>.
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/// </summary>
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/// <param name="other">The <see cref="ControlPoint"/> to compare to.</param>
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/// <returns>Whether this <see cref="ControlPoint"/> is equivalent to <paramref name="other"/>.</returns>
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public virtual bool EquivalentTo(ControlPoint other) => true;
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public bool Equals(ControlPoint other)
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=> EquivalentTo(other) && Time.Equals(other?.Time);
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}
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}
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