mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 22:27:39 +08:00
201 lines
6.9 KiB
C#
201 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Skinning.Editor;
|
|
using Realms;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections
|
|
{
|
|
public class SkinSection : SettingsSection
|
|
{
|
|
private SkinSettingsDropdown skinDropdown;
|
|
|
|
public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader;
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon
|
|
{
|
|
Icon = FontAwesome.Solid.PaintBrush
|
|
};
|
|
|
|
private readonly Bindable<Live<SkinInfo>> dropdownBindable = new Bindable<Live<SkinInfo>> { Default = DefaultSkin.CreateInfo().ToLiveUnmanaged() };
|
|
private readonly Bindable<string> configBindable = new Bindable<string>();
|
|
|
|
private static readonly Live<SkinInfo> random_skin_info = new SkinInfo
|
|
{
|
|
ID = SkinInfo.RANDOM_SKIN,
|
|
Name = "<Random Skin>",
|
|
}.ToLiveUnmanaged();
|
|
|
|
private readonly List<Live<SkinInfo>> dropdownItems = new List<Live<SkinInfo>>();
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved]
|
|
private RealmAccess realm { get; set; }
|
|
|
|
private IDisposable realmSubscription;
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
skinDropdown = new SkinSettingsDropdown
|
|
{
|
|
LabelText = SkinSettingsStrings.CurrentSkin
|
|
},
|
|
new SettingsButton
|
|
{
|
|
Text = SkinSettingsStrings.SkinLayoutEditor,
|
|
Action = () => skinEditor?.Toggle(),
|
|
},
|
|
new ExportSkinButton(),
|
|
};
|
|
|
|
config.BindWith(OsuSetting.Skin, configBindable);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
skinDropdown.Current = dropdownBindable;
|
|
|
|
realmSubscription = realm.RegisterForNotifications(r => realm.Realm.All<SkinInfo>()
|
|
.Where(s => !s.DeletePending)
|
|
.OrderByDescending(s => s.Protected) // protected skins should be at the top.
|
|
.ThenBy(s => s.Name, StringComparer.OrdinalIgnoreCase), skinsChanged);
|
|
|
|
configBindable.BindValueChanged(id => Scheduler.AddOnce(updateSelectedSkinFromConfig));
|
|
|
|
dropdownBindable.BindValueChanged(dropdownSelectionChanged);
|
|
}
|
|
|
|
private void dropdownSelectionChanged(ValueChangedEvent<Live<SkinInfo>> skin)
|
|
{
|
|
// Only handle cases where it's clear the user has intent to change skins.
|
|
if (skin.OldValue == null) return;
|
|
|
|
if (skin.NewValue.Equals(random_skin_info))
|
|
{
|
|
var skinBefore = skins.CurrentSkinInfo.Value;
|
|
|
|
skins.SelectRandomSkin();
|
|
|
|
if (skinBefore == skins.CurrentSkinInfo.Value)
|
|
{
|
|
// the random selection didn't change the skin, so we should manually update the dropdown to match.
|
|
dropdownBindable.Value = skins.CurrentSkinInfo.Value;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
configBindable.Value = skin.NewValue.ID.ToString();
|
|
}
|
|
|
|
private void skinsChanged(IRealmCollection<SkinInfo> sender, ChangeSet changes, Exception error)
|
|
{
|
|
// This can only mean that realm is recycling, else we would see the protected skins.
|
|
// Because we are using `Live<>` in this class, we don't need to worry about this scenario too much.
|
|
if (!sender.Any())
|
|
return;
|
|
|
|
int protectedCount = sender.Count(s => s.Protected);
|
|
|
|
// For simplicity repopulate the full list.
|
|
// In the future we should change this to properly handle ChangeSet events.
|
|
dropdownItems.Clear();
|
|
foreach (var skin in sender)
|
|
dropdownItems.Add(skin.ToLive(realm));
|
|
dropdownItems.Insert(protectedCount, random_skin_info);
|
|
|
|
skinDropdown.Items = dropdownItems;
|
|
|
|
updateSelectedSkinFromConfig();
|
|
}
|
|
|
|
private void updateSelectedSkinFromConfig()
|
|
{
|
|
Live<SkinInfo> skin = null;
|
|
|
|
if (Guid.TryParse(configBindable.Value, out var configId))
|
|
skin = skinDropdown.Items.FirstOrDefault(s => s.ID == configId);
|
|
|
|
dropdownBindable.Value = skin ?? skinDropdown.Items.First();
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
realmSubscription?.Dispose();
|
|
}
|
|
|
|
private class SkinSettingsDropdown : SettingsDropdown<Live<SkinInfo>>
|
|
{
|
|
protected override OsuDropdown<Live<SkinInfo>> CreateDropdown() => new SkinDropdownControl();
|
|
|
|
private class SkinDropdownControl : DropdownControl
|
|
{
|
|
protected override LocalisableString GenerateItemText(Live<SkinInfo> item) => item.ToString();
|
|
}
|
|
}
|
|
|
|
public class ExportSkinButton : SettingsButton
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved]
|
|
private Storage storage { get; set; }
|
|
|
|
private Bindable<Skin> currentSkin;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = SkinSettingsStrings.ExportSkinButton;
|
|
Action = export;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
|
|
}
|
|
|
|
private void export()
|
|
{
|
|
try
|
|
{
|
|
currentSkin.Value.SkinInfo.PerformRead(s => new LegacySkinExporter(storage).Export(s));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|