mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 13:37:51 +08:00
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public abstract class ScreenWithBeatmapBackground : OsuScreen
|
|
{
|
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|
|
|
public override bool AllowBeatmapRulesetChange => false;
|
|
|
|
protected const float BACKGROUND_FADE_DURATION = 800;
|
|
|
|
protected float BackgroundOpacity => 1 - (float)DimLevel;
|
|
|
|
#region User Settings
|
|
|
|
protected Bindable<double> DimLevel;
|
|
protected Bindable<double> BlurLevel;
|
|
protected Bindable<bool> ShowStoryboard;
|
|
|
|
#endregion
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
|
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
base.OnEntering(last);
|
|
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
|
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
|
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
|
UpdateBackgroundElements();
|
|
}
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
base.OnResuming(last);
|
|
UpdateBackgroundElements();
|
|
}
|
|
|
|
protected virtual void UpdateBackgroundElements()
|
|
{
|
|
if (!IsCurrentScreen) return;
|
|
|
|
Background?.FadeTo(BackgroundOpacity, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
|
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|