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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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public class OsuFocusedOverlayContainer : FocusedOverlayContainer
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{
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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StateChanged += onStateChanged;
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}
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private void onStateChanged(Visibility visibility)
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{
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switch (visibility)
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{
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case Visibility.Visible:
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samplePopIn?.Play();
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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}
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}
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}
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