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51cae24a26
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchPlayfield : ScrollingPlayfield
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{
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public const float BASE_WIDTH = 512;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty)
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: base(Axes.Y)
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{
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Container explodingFruitContainer;
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Reversed.Value = true;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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InternalChildren = new Drawable[]
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{
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content = new Container<Drawable>
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{
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RelativeSizeAxes = Axes.Both,
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},
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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catcherArea = new CatcherArea(difficulty)
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{
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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}
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};
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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base.Add(h);
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var fruit = (DrawableCatchHitObject)h;
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fruit.CheckPosition = CheckIfWeCanCatch;
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (judgement.IsHit)
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{
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Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
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// todo: don't do this
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(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
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(judgedObject.Parent as Container)?.Remove(judgedObject);
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catcherArea.Add(judgedObject, screenPosition);
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}
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}
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}
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}
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