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mirror of https://github.com/ppy/osu.git synced 2024-11-12 11:37:58 +08:00
osu-lazer/osu.Game/Storyboards
Dean Herbert 824e68dab3 Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976))
but I don't think it's required here.

I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.

Closes https://github.com/ppy/osu/issues/20155.
2022-09-07 15:39:19 +09:00
..
Drawables Fix VectorScale set to 0 still showing some sprites in storyboard 2022-09-07 15:39:19 +09:00
CommandLoop.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CommandTimeline.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CommandTimelineGroup.cs Remove EarliestDisplayTime's input to CommandStartTime 2022-09-06 16:16:58 +09:00
CommandTrigger.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElementWithDuration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Storyboard.cs Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
StoryboardAnimation.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSample.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSprite.cs Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
StoryboardVideo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardVideoLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00