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osu-lazer/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
2019-01-24 17:43:03 +09:00

69 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT;
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f);
InternalChild = circle = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
Radius = 100,
},
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
Expire(true);
}
}
}