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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// The visual representation of the <see cref="Catcher"/>.
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/// It includes the body part of the catcher and the catcher plate.
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/// </summary>
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public class SkinnableCatcher : SkinnableDrawable
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{
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/// <summary>
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/// This is used by skin elements to determine which texture of the catcher is used.
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/// </summary>
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[Cached]
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public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
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public SkinnableCatcher()
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: base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre;
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
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}
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}
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}
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