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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public partial class EffectRowAttribute : RowAttribute
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{
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private readonly Bindable<bool> kiaiMode;
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private readonly BindableNumber<double> scrollSpeed;
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private AttributeText kiaiModeBubble = null!;
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private AttributeText text = null!;
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private AttributeProgressBar progressBar = null!;
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; } = null!;
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public EffectRowAttribute(EffectControlPoint effect)
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: base(effect, "effect")
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{
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kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
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scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Content.AddRange(new Drawable[]
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{
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progressBar = new AttributeProgressBar(Point)
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{
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Current = scrollSpeed,
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},
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text = new AttributeText(Point) { Width = 45 },
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kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
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});
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if (!Beatmap.BeatmapInfo.Ruleset.CreateInstance().EditorShowScrollSpeed)
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{
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text.Hide();
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progressBar.Hide();
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}
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kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
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scrollSpeed.BindValueChanged(_ => updateText(), true);
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}
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private void updateText() => text.Text = $"{scrollSpeed.Value:n2}x";
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}
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}
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