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osu-lazer/osu.Game/Storyboards/StoryboardAnimation.cs
2022-06-17 16:37:17 +09:00

36 lines
985 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards
{
public class StoryboardAnimation : StoryboardSprite
{
public int FrameCount;
public double FrameDelay;
public AnimationLoopType LoopType;
public StoryboardAnimation(string path, Anchor origin, Vector2 initialPosition, int frameCount, double frameDelay, AnimationLoopType loopType)
: base(path, origin, initialPosition)
{
FrameCount = frameCount;
FrameDelay = frameDelay;
LoopType = loopType;
}
public override Drawable CreateDrawable()
=> new DrawableStoryboardAnimation(this);
}
public enum AnimationLoopType
{
LoopForever,
LoopOnce,
}
}