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osu-lazer/osu.Game/Screens/Edit/EditorSkinProvidingContainer.cs
2022-06-17 16:37:17 +09:00

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// A <see cref="SkinProvidingContainer"/> that fires <see cref="ISkinSource.SourceChanged"/> when users have made a change to the beatmap skin
/// of the map being edited.
/// </summary>
public class EditorSkinProvidingContainer : RulesetSkinProvidingContainer
{
private readonly EditorBeatmapSkin? beatmapSkin;
public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin?.Skin)
{
beatmapSkin = editorBeatmap.BeatmapSkin;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (beatmapSkin != null)
beatmapSkin.BeatmapSkinChanged += TriggerSourceChanged;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmapSkin != null)
beatmapSkin.BeatmapSkinChanged -= TriggerSourceChanged;
}
}
}