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ee0c67e114
I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves.
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SkinSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinSettings";
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/// <summary>
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/// "Skin"
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/// </summary>
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public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
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/// <summary>
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/// "Current skin"
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/// </summary>
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public static LocalisableString CurrentSkin => new TranslatableString(getKey(@"current_skin"), @"Current skin");
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/// <summary>
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/// "Skin layout editor"
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/// </summary>
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public static LocalisableString SkinLayoutEditor => new TranslatableString(getKey(@"skin_layout_editor"), @"Skin layout editor");
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/// <summary>
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/// "Gameplay cursor size"
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/// </summary>
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public static LocalisableString GameplayCursorSize => new TranslatableString(getKey(@"gameplay_cursor_size"), @"Gameplay cursor size");
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/// <summary>
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/// "Adjust gameplay cursor size based on current beatmap"
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/// </summary>
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public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap");
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/// <summary>
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/// "Show gameplay cursor during touch input"
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/// </summary>
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public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input");
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/// <summary>
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/// "Beatmap skins"
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/// </summary>
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public static LocalisableString BeatmapSkins => new TranslatableString(getKey(@"beatmap_skins"), @"Beatmap skins");
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/// <summary>
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/// "Beatmap colours"
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/// </summary>
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public static LocalisableString BeatmapColours => new TranslatableString(getKey(@"beatmap_colours"), @"Beatmap colours");
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/// <summary>
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/// "Beatmap hitsounds"
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/// </summary>
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public static LocalisableString BeatmapHitsounds => new TranslatableString(getKey(@"beatmap_hitsounds"), @"Beatmap hitsounds");
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/// <summary>
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/// "Export selected skin"
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/// </summary>
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public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
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/// <summary>
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/// "Delete selected skin"
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/// </summary>
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public static LocalisableString DeleteSkinButton => new TranslatableString(getKey(@"delete_skin_button"), @"Delete selected skin");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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