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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2021-03-17 18:07:51 +09:00

123 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Mouse;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class MouseSettings : SettingsSubsection
{
private readonly MouseHandler mouseHandler;
protected override string Header => "Mouse";
private Bindable<double> handlerSensitivity;
private Bindable<double> localSensitivity;
private Bindable<WindowMode> windowMode;
private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
private Bindable<bool> relativeMode;
public MouseSettings(MouseHandler mouseHandler)
{
this.mouseHandler = mouseHandler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
localSensitivity = handlerSensitivity.GetUnboundCopy();
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "High precision mouse",
Current = relativeMode
},
new SensitivitySetting
{
LabelText = "Cursor sensitivity",
Current = localSensitivity
},
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
},
new SettingsCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
handlerSensitivity.BindValueChanged(val =>
{
var disabled = localSensitivity.Disabled;
localSensitivity.Disabled = false;
localSensitivity.Value = val.NewValue;
localSensitivity.Disabled = disabled;
}, true);
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
windowMode.BindValueChanged(mode =>
{
var isFullscreen = mode.NewValue == WindowMode.Fullscreen;
if (isFullscreen)
{
confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = "Not applicable in full screen mode";
}
else
{
confineMouseModeSetting.Current.Disabled = false;
confineMouseModeSetting.TooltipText = string.Empty;
}
}, true);
}
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public SensitivitySetting()
{
KeyboardStep = 0.01f;
TransferValueOnCommit = true;
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x";
}
}
}