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osu-lazer/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs
2020-05-30 15:24:44 +09:00

25 lines
866 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
: base(hitObjects)
{
}
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject);
}
}