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osu-lazer/osu.Game/Graphics/UserInterface/HoverSounds.cs

59 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Framework.Utils;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverSounds : HoverSampleDebounceComponent
{
private SampleChannel sampleHover;
protected readonly HoverSampleSet SampleSet;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
public override void PlayHoverSample()
{
sampleHover.Frequency.Value = 0.96 + RNG.NextDouble(0.08);
sampleHover.Play();
}
}
public enum HoverSampleSet
{
[Description("")]
Loud,
[Description("-soft")]
Normal,
[Description("-softer")]
Soft,
[Description("-toolbar")]
Toolbar
}
}