1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 04:42:55 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneSettingsCheckbox.cs
2022-06-17 16:37:17 +09:00

71 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSettingsCheckbox : OsuTestScene
{
[TestCase]
public void TestCheckbox()
{
AddStep("create component", () =>
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "a sample component",
},
},
};
foreach (var colour1 in Enum.GetValues(typeof(OverlayColourScheme)).OfType<OverlayColourScheme>())
{
flow.Add(new OverlayColourContainer(colour1)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new SettingsCheckbox
{
LabelText = "a sample component",
}
});
}
});
}
private class OverlayColourContainer : Container
{
[Cached]
private OverlayColourProvider colourProvider;
public OverlayColourContainer(OverlayColourScheme scheme)
{
colourProvider = new OverlayColourProvider(scheme);
}
}
}
}