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osu-lazer/osu.Game/Screens/Play/SoloPlayer.cs
2021-03-23 18:23:25 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class SoloPlayer : SubmittingPlayer
{
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
}
protected override APIRequest<APIScoreToken> CreateTokenRequestRequest()
{
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
return null;
return new CreateSoloScoreRequest(beatmapId, Game.VersionHash);
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
}
}