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osu-lazer/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
2023-05-23 19:07:54 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRollTick : TaikoStrongableHitObject
{
/// <summary>
/// Whether this is the first (initial) tick of the slider.
/// </summary>
public bool FirstTick;
/// <summary>
/// The length (in milliseconds) between this tick and the next.
/// <para>Half of this value is the hit window of the tick.</para>
/// </summary>
public double TickSpacing;
/// <summary>
/// The time allowed to hit this tick.
/// </summary>
public double HitWindow => TickSpacing / 2;
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override double MaximumJudgementOffset => HitWindow;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
{
StartTime = startTime,
Samples = Samples
};
public class StrongNestedHit : StrongNestedHitObject
{
public StrongNestedHit(TaikoHitObject parent)
: base(parent)
{
}
}
}
}